Steno Museum is a Danish Cultural History Museum located in the University Park in Aarhus. It contains various of exhibitions, including a new one on medical history with four different rooms that are recreation from years ago.
The problem the museum was facing was that the exhibitions were static and dull with little or no interaction with visitors. Through our research we found out that many of these visitors were high-schoolers, but most of them were "forced" visitors. Our problem statement sounded like:
"How can we make the exhibition more immersive and engaging using interactive technologies?"
We came up with an idea for an app that is both entertaining, educational and gives a meaningful experience for both kids and adults. The interactive learning app is an extension of and adds an extra layer to the exhibition itself.
We used the existing data from the museum, and also interviewed the people there. We narrowed it down to two segments which we created a persona for.
The first being high-schoolers on a school trip, and the second being parents who loves to explore at a museum, but also takes the children with them.
In the moodboard phase we drew some inspiration for the concept—we especially took inspiration from the very popular mobile game "Fun Ways to Die"
This is a UX case study that I did during my studies in collaboration with the school. The aim for the project was to solve a real user experience problem for an external client and to create a digital solution that creates trust and drive users to reuse the product.
Goals for the project
Implement the UX Honeycomb model to make the website more usable for the target audience so it creates a desire to reuse it.
To make it easier for the user to find relevant content with less effort and frustration.
Make Aarhus Academy’s values more visible for their target audience on the new website redesign.
Before diving deep with the project, I conducted three usability tests of their current website – and from the tests I gathered some useful insights that helped me to define the main challenges.
The personas are a representative of users with a story, needs, motivations and frustrations etc. They are also a representation of the characterizing traits of each user.
The first step to create a better user experience for the target audience was to rebuild Aarhus Academy’s IA.
I did that by using my persona’s needs and frustrations and Aarhus Academy’s business goals as well as looking at the current IA and other schools’ website for inspiration.
The final IA was developed by the help of card sorting tests on Optimal Workshop.
A few solutions have been made to make it easier to navigate on the new re-designed website and find information with less effort.
01. Submenu on the sidebar
It was decided to place the submenu on subpages on the left side. The previous one blended too much with the background and was centered. The arrows were placed to indicate that there’s more content for the user.
02. Mega menu
One of the solutions was to create a mega menu with headlines since a drop-down menu was insufficient based on my tests.
03. New visual expression
Give the design a new visual expression with a more welcoming/inviting and less conservative tone of voice in the copy within the boundaries of their current identity.
Final Visual Design
The final design includes all the different solutions of UX that were chosen to be applied during the design phase of the project while maintaining consistency within the boundaries of the school’s general design.
You can read the report for the whole project by clicking here It consists of 104 pages with problem statement, process and conclusion.
Mentor Team is a company that offers mentoring to the municipalities of Midtjylland in all the Employment Act's target group with the aim of promoting that people can obtain or maintain activities, offers, regular education or regular employment.
We researched the mentoring and guidance of the target group of other companies – we concluded through our analysis that the company’s name should be easy to remember and appealing. That’s why it became Mentor Team.
The core of the mentor work is dealing with people – therefore the concept of the letter 'M' was shaped into a heart.
Dear A’dore is a startup business in the beauty industry that provides 100% natural products without any chemicals in gift baskets for special events such as weddings and births. Their beauty products range from perfume oil, musk to cream.
For them, it’s not just about the product but also about the experience of receiving a gift from someone you love very much.
The most challenging part of the project was to come up with a name that fits the company’s goals and their target audience as well as come up with an identity system that is functional and versatile through multiple media.
Through a brainstorming round, the name Dear A’dore stood out the most. It came through combining different keywords and alter them a bit. The name was both catchy and suited perfectly with the brand’s personality as it is about cherishing and treasuring the one who receives the gift.
Brand Key Words
Words like community, compassion, warmth and love were the key insights we gathered in order to craft the brand that would fit their personality.
A simple message when you receive a gift from Dear A'dore - rejoice. The feeling of receiving gifts on special occasions from people who love is a special experience.